One area of exposition that novice writers often overlook is emotional states during character descriptions.
Describing a character’s gestures and body movements allows the reader to infer that emotional state while adding a level of detail to the text that helps the reader better imagine the scene and become more engaged in the story. So rather than writing They grew sad upon hearing the news, instead show their sadness with They hung their heads low upon hearing the news.
A simple guideline is that telling states a fact. In fiction, however, telling means the reader doesn’t have to infer what the actual fact is. That sounds like it would be a good thing, but it actually limits the reader’s participation in the story. Consider this example of telling a character’s emotional state:
We pulled into the parking lot of The Pink Pony. I was more than a little nervous.
“I was a little more than nervous” is a perfect example of telling rather than showing. It states a direct fact – the narrator is nervous – rather than lets the reader infer that she is.
To resolve this, you want to use an evocative image – usually a physical gesture – that allows the reader to conclude the narrator is nervous. You might instead write:
We pulled into the parking lot of The Pink Pony. My hand shook, as I grabbed the door handle.
“My hand shook, as I grabbed the door handle” doesn’t directly state that the narrator is nervous, but the reader easily can deduce this.
When showing a character’s emotional state, selecting just the right physical detail is vital. After all, varying degrees of a general physical gesture infer quite different emotional states. For instance, if something humorous is said, a chuckle shows a stronger response than a grin but less of a response that an all-out laugh.
In addition, the description of the physical gesture must be balanced against its importance in the rest of the story. You can’t be too spare in description but can’t be long-winded, either. Learning exactly what is appropriate is a matter of mastering the craft of writing.
Finally, you’ll have to be consistent with the details. For example, two jokes of equal humor should generate the same response each time from a character. With a little creativity on the writer’s part, this physical tic even can be a marker that becomes associated with a specific character; consider that whenever Mr. Spock of Star Trek fame finds something interesting, he raises a lone eyebrow.
Today’s sophisticated readers generally demand that your stories contain three-dimensional characters, that is, a protagonist who behaves like a real person and who probably grows by learning something along the way. But how do you create such a character? A three-dimensional, or round, character would do the following:
Express multiple emotions
In our daily lives, we rarely express a lone emotion all day or react to all things with the same single feeling. We are cheerful, we are frustrated, we are pleased, we are angry, we are lustful, we are bored. In fact, whenever a person constantly displays only one emotion – sadness or anger, for example – we tend to worry that there is something wrong with him. Except for the most dire of circumstances, such as to show a character has sunk into deep depression, always have a character express a number of emotions, as the plot permits.
Struggle with conflicting emotions
Most of us find ourselves doing what we think is best though we don’t feel like doing it or vacillating between thoughts as our feelings play tug of war inside us: we want to tell off someone but know we need to bite our tongue; we don’t want to attend our loudmouth neighbor’s party but know his good-natured wife will be offended if we don’t. Have your main character grapple with his emotions as well.
Possess flaws
No one is perfect, except for hackneyed story characters. Allow them to make mistakes, to have weaknesses and fears. If they don’t have a flaw, they risk becoming a comic book-like caricature. Make their flaws integral to the plot so that it stands out.
Undergo change
As a real person, you experience and learn something new everyday; though it may not be earth-shattering, it does affect who you are so that the person you are today is not the person you were 20 years ago. In a story, a protagonist ideally will experience and learn something that changes – for the better – his perspective on himself or the world.
Display some unique quirk
Each of us has some habit or subtle tic that sets us apart from others – biting one’s fingernails when nervous, twirling one’s hair when uncertain, winking at others when feeling happy. Your main character also should have some quirk that is uniquely his, that can come to be associated with him.
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My name is Rob Bignell. I’m an affordable, professional editor who runs Inventing Reality Editing Service, which meets the manuscript needs of writers both new and published. I also offer a variety of self-publishing services. During the past decade, I’ve helped more than 400 novelists and nonfiction authors obtain their publishing dreams at reasonable prices. I’m also the author of the Storytelling 101 writing guidebooks, four nonfiction hiking guidebook series, and the literary novel Windmill. Several of my short stories in the literary and science fiction genres also have been published.
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